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17 May 2024: Card library updated.

Rip-Clan Crasher

RG · Creature — Human Warrior

Haste 2/2

Similar cards

Color identity:
NameManaTypeText
War Oracle 2WWCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/3
Smoke Teller 1GCreature — Human Shaman {1}{U}: Look at target face-down creature. 2/2
Blaring Captain 3BCreature — Azra Warrior Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. 2/2
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Samut, Vizier of Naktamun 1RGLegendary Creature — Human Warrior Cleric First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3
Promised Kannushi GCreature — Human Druid Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1
Unnatural Speed RInstant — Arcane Target creature gains haste until end of turn.
Hero of Precinct One 1WCreature — Human Warrior Whenever you cast a multicolored spell, create a 1/1 white Human creature token. 2/2
The War Games 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Sethron, Hurloon General 3RRLegendary Creature — Minotaur Warrior Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) 4/4
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