Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riphook Raider

· Creature — Werewolf

Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4

Similar cards

Color identity:
NameManaTypeText
Sharp-Eyed Rookie 1GCreature — Human Detective Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Enlarge 3GGSorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Errant Doomsayers 1WCreature — Human Rebel {T}: Tap target creature with toughness 2 or less. 1/1
Elvish Bard 3GGCreature — Elf Shaman Bard All creatures able to block Elvish Bard do so. 2/4
Child of Alara WUBRGLegendary Creature — Avatar Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. 6/6
Border Guardian 4Artifact Creature — Knight Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. 1/1
Skullcrack 1RInstant Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Targ Nar, Demon-Fang Gnoll RGLegendary Creature — Gnoll Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2
Fire of Orthanc 3RSorcery Destroy target artifact or land. Creatures without flying can't block this turn.
Page 122