M:tG card similarity search
· Creature — Werewolf
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4
Name | Mana | Type | Text |
---|---|---|---|
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Undercity's Embrace | 2B | Instant | Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. |
Glorfindel, Dauntless Rescuer | 2G | Legendary Creature — Elf Noble | Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. 3/2 |
Nick Valentine, Private Eye | 2U | Legendary Artifact Creature — Synth Detective | Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2 |
Azorius Herald | 2W | Creature — Spirit | Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Combust | 1R | Instant | This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. |
Hinterland Drake | 2U | Creature — Drake | Flying Hinterland Drake can't block artifact creatures. 2/3 |
Mogg Flunkies | 1R | Creature — Goblin | Mogg Flunkies can't attack or block alone. 3/3 |
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |
Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |