M:tG card similarity search
· Creature — Werewolf
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Tunnel | R | Instant | Destroy target Wall. It can't be regenerated. |
| Vigorspore Wurm | 5G | Creature — Wurm | Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4 |
| Goblin Coward Parade | Stickers | {TK}{TK} — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. {TK}{TK} — 2/3 {TK}{TK}{TK}{TK} — 8/4 | |
| Garruk's Packleader | 4G | Creature — Beast | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4 |
| Crater Elemental | 2R | Creature — Elemental | {R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature. Formidable — {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater. 0/6 |
| Spawnbroker | 2U | Creature — Human Wizard | When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1 |
| Heir of the Wilds | 1G | Creature — Human Warrior | Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. 2/2 |
| Godtracker of Jund | 1RG | Creature — Elf Shaman | Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. 2/2 |
| Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
| Flesh to Dust | 3BB | Instant | Destroy target creature. It can't be regenerated. |