M:tG card similarity search
2GG · Creature — Dinosaur
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Loxodon Anchorite | 2WW | Creature — Elephant Cleric | {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3 |
Salvage Drone | U | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. 1/1 |
Treefolk Healer | 4G | Creature — Treefolk Cleric | {2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3 |
Sunstone | 3 | Artifact | {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. |
Elvish Scout | G | Creature — Elf Scout | {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Rubblebelt Braggart | 4R | Creature — Viashino Warrior | Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) 5/5 |
Benalish Missionary | W | Creature — Human Cleric | {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |
Kithkin Healer | 2W | Creature — Kithkin Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/2 |
Diviner's Wand | 3 | Tribal Artifact — Wizard Equipment | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} |
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |