Card Codex

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17 May 2024: Card library updated.

Ripples of Potential

1U · Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Similar cards

Color identity:
NameManaTypeText
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Xenograft 4UEnchantment As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
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A-Harald Unites the Elves 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Patient Turtle 2GGCreature — Turtle Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3
Yes Man, Personal Securitron 2WLegendary Artifact Creature — Robot {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2
Hallowed Spiritkeeper 1WWCreature — Avatar Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. 3/2
Relentless Rats 1BBCreature — Rat Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. 2/2
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