Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riptide

U · Instant

Tap all blue creatures.

Similar cards

Color identity:
NameManaTypeText
Sylvan Anthem GGEnchantment Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
Thornbite Staff 2Tribal Artifact — Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4}
Warden of Evos Isle 2UCreature — Bird Wizard Flying Creature spells with flying you cast cost {1} less to cast. 2/2
Tsabo's Assassin 2BBCreature — Phyrexian Zombie Assassin {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. 1/1
Plasma Caster 1RArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip {2}
Priority Avenger 3WCreature — Bird Wizard Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4
Awakening 2GGEnchantment At the beginning of each upkeep, untap all creatures and lands.
Klement, Life Acolyte 1WWLegendary Creature — Tiefling Cleric Lifelink When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a lifelink counter on it." 3/3
Marsh Hulk 4BBCreature — Zombie Ogre Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 4/6
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
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