Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riptide Biologist

1U · Creature — Human Wizard

Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2

Similar cards

Color identity:
NameManaTypeText
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Oath of Eorl 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Burning-Fist Minotaur 1RCreature — Minotaur Wizard First strike {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. 2/1
Knight of Grace 1WCreature — Human Knight First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Unchained Berserker 1RCreature — Human Berserker Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1
Magus of the Jar 3UUCreature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Druid Lyrist GCreature — Human Druid {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1
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