M:tG card similarity search
1U · Creature — Human Wizard
Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Crossroads Consecrator | G | Creature — Human Cleric | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2 |
Stonybrook Banneret | 1U | Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast. 1/1 |
Ali Baba | R | Creature — Human Rogue | {R}: Tap target Wall. 1/1 |
Cyclone Summoner | 5UU | Creature — Giant Wizard | When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7 |
Vectis Dominator | 1WB | Artifact Creature — Human Wizard | {T}: Tap target creature unless its controller pays 2 life. 0/2 |
Irencrag Pyromancer | 2R | Creature — Human Wizard | Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4 |
Kaza, Roil Chaser | UR | Legendary Creature — Human Wizard | Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. 1/2 |
Unassuming Sage | 1W | Creature — Human Peasant Wizard | When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2 |
Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
Gust Walker | 1W | Creature — Human Wizard | You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |