M:tG card similarity search
2U · Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Failed Conversion | 4B | Enchantment — Aura | Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
| Tortured Existence | B | Enchantment | {B}, Discard a creature card: Return target creature card from your graveyard to your hand. |
| Stop That | B | Instant | Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand. |
| Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
| Stoneskin | 2W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+10. |
| Dead Revels | 3B | Sorcery | Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
| Breezekeeper | 3U | Creature — Djinn | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4 |
| Okiba Salvage | 4B | Sorcery | Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. |
| Daggerdrome Imp | 1B | Creature — Imp | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
| X | UB | Legendary Creature — Human Spy | As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. 2/2 |