M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Apothecary Geist | 3W | Creature — Spirit | Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3 |
Holga, Relentless Rager | 4RR | Legendary Creature — Human Barbarian | Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
Takenuma Bleeder | 2B | Creature — Ogre Shaman | Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3 |
Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
Niblis of the Breath | 2U | Creature — Spirit | Flying {U}, {T}: You may tap or untap target creature. 2/1 |
Marjhan | 5UU | Creature — Serpent | Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 |
King of the Oathbreakers | 2WB | Legendary Creature — Spirit Noble | Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3 |
Long-Forgotten Gohei | 3 | Artifact | Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. |
Wall of Hope | W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. 0/3 |
Berserkers of Blood Ridge | 4R | Creature — Human Berserker | Berserkers of Blood Ridge attacks each combat if able. 4/4 |