Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rise and Shine

1U · Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Similar cards

Color identity:
NameManaTypeText
Natural Reclamation 4GInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
Disenchant 1WInstant Destroy target artifact or enchantment.
Naturalize 1GInstant Destroy target artifact or enchantment.
Nature's Chant 1G/WInstant Destroy target artifact or enchantment.
Bear Down 1GSorcery — Adventure Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Krosan Grip 2GInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Gleeful Sabotage 1GSorcery Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Shimmer Myr 3Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. 2/2
Root Out 2GSorcery Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Fairgrounds Patrol 1WCreature — Human Soldier {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 2/1
Page 69