M:tG card similarity search
4B · Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Name | Mana | Type | Text |
---|---|---|---|
Nevinyrral, Urborg Tyrant | 3WUB | Legendary Creature — Zombie Wizard | Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. 3/6 |
Eternal Taskmaster | 1B | Creature — Zombie | Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. 2/3 |
The Animus | 2 | Legendary Artifact | At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Waste Not | 1B | Enchantment | Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card. |
Life's Finale | 4BB | Sorcery | Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles. |
Psychic Paper | 2 | Artifact — Equipment | As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2} |
Glory | 3WW | Creature — Incarnation | Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3 |
Cathartic Operation | 3UB | Instant | Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards. |
Stonehewer Giant | 3WW | Creature — Giant Warrior | Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. 4/4 |