Card Codex

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17 May 2024: Card library updated.

Rise from the Grave

4B · Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Similar cards

Color identity:
NameManaTypeText
Impostor of the Sixth Pride 1WCreature — Shapeshifter Changeling (This card is every creature type.) 3/1
Universal Automaton 1Artifact Creature — Shapeshifter Changeling (This card is every creature type.) 1/1
Woodland Changeling 1GCreature — Shapeshifter Changeling (This card is every creature type.) 2/2
Wood Elves 2GCreature — Elf Scout When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. 1/1
A-Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have. 5/5
Young Deathclaws 2BGCreature — Lizard Mutant Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) 4/2
Myr Turbine 5Artifact {T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
A-Harald Unites the Elves 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Crypt Champion 3BCreature — Zombie Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. 2/2
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