M:tG card similarity search
7BB · Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Name | Mana | Type | Text |
---|---|---|---|
Writhing Necromass | 6B | Creature — Zombie Giant | This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch 5/5 |
Ramosian Commander | 2WW | Creature — Human Rebel | {6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle. 2/4 |
Ramosian Lieutenant | 1W | Creature — Human Rebel | {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/2 |
Ramosian Sergeant | W | Creature — Human Rebel | {3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 1/1 |
Tymaret, Chosen from Death | BB | Legendary Enchantment Creature — Demigod | Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. 2/* |
Obzedat's Aid | 3WB | Sorcery | Return target permanent card from your graveyard to the battlefield. |
Coming Attraction | 2G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) |
Cobbled Lancer | U | Creature — Zombie Horse | As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3 |
Moodmark Painter | 2BB | Creature — Human Shaman | Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 |
Maze's End | Land | Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. |