Card Codex

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17 May 2024: Card library updated.

Rise of the Hobgoblins

R/WR/W · Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Catapult Master 3WWCreature — Human Soldier Tap five untapped Soldiers you control: Exile target creature. 3/3
Alaborn Grenadier WWCreature — Human Soldier Vigilance 2/2
Alert Shu Infantry 2WCreature — Human Soldier Vigilance 2/2
Ardent Militia 4WCreature — Human Soldier Vigilance 2/5
Standing Troops 2WCreature — Human Soldier Vigilance 1/4
Sun Sentinel 1WCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Thraben Valiant 1WCreature — Human Soldier Vigilance 2/1
Vernadi Shieldmate 1G/WCreature — Human Soldier Vigilance 2/2
Vulshok Refugee 1RRCreature — Human Warrior Protection from red 3/2
Goblin Mime 1RCreature — Goblin Mime When you speak, sacrifice Goblin Mime. 2/2
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