Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rise of the Varmints

3G · Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Arasta of the Endless Web 2GGLegendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. 3/5
Animal Friend 1GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Revive 1GSorcery Return target green card from your graveyard to your hand.
Numbing Jellyfish 3UHost Creature — Jellyfish When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. 2/3
Jedit Ojanen, Mercenary 1WULegendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3
Corrosive Gale XG/PSorcery ({G/P} can be paid with either {G} or 2 life.) Corrosive Gale deals X damage to each creature with flying.
Heaven XGInstant Heaven deals X damage to each creature with flying.
Windstorm XGInstant Windstorm deals X damage to each creature with flying.
Turntimber Ranger 3GGCreature — Elf Scout Ranger Ally Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger. 2/2
Deeproot Historian 3GCreature — Merfolk Druid Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) 3/3
Page 90