M:tG card similarity search
2BG · Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Meet and Greet "Sisay" | RG | Legendary Creature — Elf Performer | Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. 1/1 |
| Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
| Forge Armor | 4R | Instant | As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value. |
| Killing Wave | XB | Sorcery | For each creature, its controller sacrifices it unless they pay X life. |
| Game Preserve | 2G | Enchantment | At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. |
| Indomitable Creativity | XRRR | Sorcery | Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. |
| Thoughtpicker Witch | B | Creature — Human Wizard | {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. 1/1 |
| Demonic Ruckus | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Reminisce | 2U | Sorcery | Target player shuffles their graveyard into their library. |
| Ajani's Aid | 2GW | Enchantment | When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. |