M:tG card similarity search
2U · Creature — Human Pirate
Flying Rishadan Airship can block only creatures with flying. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Seraph of the Sword | 3W | Creature — Angel | Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3 |
Power Matrix | 4 | Artifact | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
Manifold Key | 1 | Artifact | {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn. |
Disturbed Slumber | 1G | Instant | Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. |
Al-abara's Carpet | 5 | Artifact | {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. |
Kraum, Violent Cacophony | 2UR | Legendary Creature — Zombie Horror | Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3 |
Korvold, Fae-Cursed King | 2BRG | Legendary Creature — Dragon Noble | Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. 4/4 |
Raven of Fell Omens | 1B | Creature — Bird | Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/2 |
Gabriel Angelfire | 3GGWW | Legendary Creature — Angel | At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 4/4 |
Warkite Marauder | 1U | Creature — Human Pirate | Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1 |