M:tG card similarity search
2 · Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Name | Mana | Type | Text |
---|---|---|---|
They Went This Way | 2G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Grinning Totem | 4 | Artifact | {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. |
Frontier Guide | 1G | Creature — Elf Scout | {3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1 |
Accelerated Mutation | 3GG | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. |
Walker of Secret Ways | 2U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn. 1/2 |
Nimbleclaw Adept | 3U | Creature — Dragon Wizard | Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3 |
Jailbreak Scheme | U | Sorcery | Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library. |
Alpha Deathclaw | 4BG | Creature — Lizard Mutant | Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
Zephyr Sentinel | 1U | Creature — Human Soldier | Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1 |
Seedborn Muse | 3GG | Creature — Spirit | Untap all permanents you control during each other player's untap step. 2/4 |