M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Feast of Worms | 3GG | Sorcery — Arcane | Destroy target land. If that land was legendary, its controller sacrifices another land. |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Tectonic Edge | Land | {T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. | |
Verdant Touch | 1G | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) |
Forbidding Watchtower | Land | Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. | |
Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. | |
Political Trickery | 2U | Sorcery | Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) |
Isolated Chapel | Land | Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. | |
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Clifftop Retreat | Land | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. |