M:tG card similarity search
2G · Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." 2/2
Name | Mana | Type | Text |
---|---|---|---|
Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
Flaring Flame-Kin | 2R | Creature — Elemental Warrior | As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 |
Guul Draz Mucklord | 2B | Creature — Crocodile | When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3 |
Primordial Hydra | XGG | Creature — Hydra | Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
Slippery Bogbonder | 3G | Creature — Human Druid | Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3 |
Contortionist Troupe | XG | Creature — Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0 |
Cannibalize | 1B | Sorcery | Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. |
Spinal Centipede | 2B | Creature — Insect | When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2 |
Gatekeeper Gargoyle | 6 | Artifact Creature — Gargoyle | Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. 3/3 |
Earthen Arms | 1G | Sorcery | Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |