Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rising Waters

3U · Enchantment

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Similar cards

Color identity:
NameManaTypeText
Keeper of the Nine Gales 2UCreature — Bird Wizard Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2
Mark for Death 3RSorcery Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Earthlink 3BRGEnchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land.
Cyclone Sire 4UCreature — Elemental Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4
Zephyr Winder 1UCreature — Elemental Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Mercadian Atlas 5Artifact At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Patient Rebuilding 3UUEnchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
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