Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rite of Oblivion

WB · Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Time and Tide UUInstant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Heap Doll 1Artifact Creature — Scarecrow Sacrifice Heap Doll: Exile target card from a graveyard. 1/1
Norn's Inquisitor 1WCreature — Phyrexian Knight When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it. 1/1
Kor Skyfisher 1WCreature — Kor Soldier Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3
Jinxed Ring 2Artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
Lawbringer 2WCreature — Kor Rebel {T}, Sacrifice Lawbringer: Exile target red creature. 2/2
Reidane, God of the Worthy 2WLegendary Creature — God Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. 2/3
Airdrop Aeronauts 3WWCreature — Dwarf Scout Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3
Turnabout 2UUInstant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Emergence Zone Land {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Page 136