Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rite of Passage

2G · Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Similar cards

Color identity:
NameManaTypeText
Rubblebelt Maverick GCreature — Human Detective When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1
Roalesk, Apex Hybrid 2GGULegendary Creature — Human Mutant Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5
Warping Wurm 2GUCreature — Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it. 1/1
Jon Irenicus, Shattered One 2UBLegendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3
Titanic Brawl 1GInstant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ashad, the Lone Cyberman 1UBRLegendary Artifact Creature — Cyberman The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. 3/3
Ancient Imperiosaur 5GGCreature — Dinosaur Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it. 6/6
Shifting Wall XArtifact Creature — Wall Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0
Ferocity 1GEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Neva, Stalked by Nightmares 2WBLegendary Creature — Human Noble Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. 2/2
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