Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rite of Passage

2G · Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Similar cards

Color identity:
NameManaTypeText
Jermane, Pride of the Circus GGLegendary Creature — Cat Performer {G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. 2/3
Scrapper Champion 3RCreature — Human Artificer Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/2
A-Zar Ojanen, Scion of Efrava 3GWLegendary Creature — Cat Warrior Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
Bioshift G/UInstant Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Risona, Asari Commander 1RWLegendary Creature — Human Samurai Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona. 3/3
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Bess, Soul Nourisher 1GWLegendary Creature — Human Citizen Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. 1/1
Clockwork Steed 4Artifact Creature — Horse Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3
Moldgraf Millipede 4GCreature — Insect Horror When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) 2/2
Grave Pact 1BBBEnchantment Whenever a creature you control dies, each other player sacrifices a creature.
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