Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rites of Flourishing

2G · Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Similar cards

Color identity:
NameManaTypeText
Me, the Immortal 2GURLegendary Creature — Human Rogue At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3
Accumulated Knowledge 1UInstant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Frantic Inventory 1UInstant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Take Inventory 1USorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Deepfathom Skulker 5UCreature — Eldrazi Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4
Rob the Archives 1RSorcery Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Portal to Phyrexia 9Artifact When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Merrow Commerce 1UTribal Enchantment — Merfolk At the beginning of your end step, untap all Merfolk you control.
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Soulblast 3RRRInstant As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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