M:tG card similarity search
2G · Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bad Deal | 4BB | Sorcery | You draw two cards and each opponent discards two cards. Each player loses 2 life. |
| Viridescent Wisps | G | Instant | Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
| Dune Chanter | 2G | Creature — Plant Druid | Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3 |
| Hieroglyphic Illumination | 3U | Instant | Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.) |
| Jodah's Codex | 5 | Artifact | Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. |
| Chemister's Insight | 3U | Instant | Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
| Drowned Rusalka | U | Creature — Spirit | {U}, Sacrifice a creature: Discard a card, then draw a card. 1/1 |
| Heartfire | 1R | Instant | As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
| Sword Coast Sailor | 1U | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." |
| Diabolic Intent | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle. |