Card Codex

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17 May 2024: Card library updated.

Rites of Flourishing

2G · Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Similar cards

Color identity:
NameManaTypeText
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Drumbellower 2WCreature — Spirit Flying Untap all creatures you control during each other player's untap step. 2/1
Soul Partition 1WInstant Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
False Memories 1UInstant Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Sturmgeist 3UUCreature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
Unctus, Grand Metatect 1UULegendary Artifact Creature — Phyrexian Vedalken Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 2/4
Nissa of Shadowed Boughs 2BGLegendary Planeswalker — Nissa Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Loyalty 4
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Hexplate Wallbreaker 3RRArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}
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