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17 May 2024: Card library updated.

Rites of Flourishing

2G · Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Similar cards

Color identity:
NameManaTypeText
Brilliant Plan 4USorcery Draw three cards.
Concentrate 2UUSorcery Draw three cards.
Harmonize 2GGSorcery Draw three cards.
Jace's Ingenuity 3UUInstant Draw three cards.
Verdant Touch 1GSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Life GSorcery All lands you control become 1/1 creatures until end of turn. They're still lands.
Caustic Wasps 2GCreature — Insect Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Impulsive Return Sorcery Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Jori En, Ruin Diver 1URLegendary Creature — Merfolk Wizard Whenever you cast your second spell each turn, draw a card. 2/3
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