Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rites of Initiation

R · Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Similar cards

Color identity:
NameManaTypeText
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
Stoke Genius 1RSorcery — Adventure Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Fa'adiyah Seer 1GCreature — Human Shaman {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1
Heavenly Blademaster 5WCreature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6
Netcaster Spider 2GCreature — Spider Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. 2/3
Snarespinner 1GCreature — Spider Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. 1/3
Woolly Spider 1GGCreature — Spider Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Akki Avalanchers RCreature — Goblin Warrior Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn. 1/1
Lim-Dûl's Paladin 2BRCreature — Human Knight Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. 0/3
Page 188