Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rites of Initiation

R · Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Similar cards

Color identity:
NameManaTypeText
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Greel, Mind Raker 3BBLegendary Creature — Horror Spellshaper {X}{B}, {T}, Discard two cards: Target player discards X cards at random. 3/3
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Heir of Falkenrath 1BCreature — Vampire Discard a card: Transform Heir of Falkenrath. Activate only once each turn. 2/1
Elderfang Disciple 1BCreature — Elf Cleric When Elderfang Disciple enters the battlefield, each opponent discards a card. 1/1
Desolate Lighthouse Land {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Bombadil's Song 1GInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Drogskol Shieldmate 2WCreature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
Page 29