Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rites of Initiation

R · Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Similar cards

Color identity:
NameManaTypeText
Old Man Willow 2BGLegendary Creature — Treefolk Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. */*
Needle Specter 1BBCreature — Specter Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. 1/1
Muxus, Goblin Grandee 4RRLegendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4
Incite Rebellion 4RRSorcery For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Run Amok 1RInstant Target attacking creature gets +3/+3 and gains trample until end of turn.
Osai Vultures 1WCreature — Bird Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1
Greenhilt Trainee 3GCreature — Elf Warrior {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Korlash, Heir to Blackblade 2BBLegendary Creature — Zombie Warrior Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle. */*
Heavy Mattock 3Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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