M:tG card similarity search
1G · Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Balshan Beguiler | 2U | Creature — Human Wizard | Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard. 1/1 |
Malfegor | 2BBRR | Legendary Creature — Demon Dragon | Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 |
Llanowar Scout | 1G | Creature — Elf Scout | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Barbed Shocker | 3R | Creature — Insect | Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2 |
Memory Jar | 5 | Artifact | {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
Diviner of Fates | WUB | Creature — Cephalid Wizard | When Diviner of Fates enters the battlefield, it connives. Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn. 2/3 |
Draconian Cylix | 3 | Artifact | {2}, {T}, Discard a card at random: Regenerate target creature. |
Singe-Mind Ogre | 2BR | Creature — Ogre Mutant | When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value. 3/2 |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
Sin Prodder | 2R | Creature — Devil | Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. 3/2 |