Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rith's Charm

RGW · Instant

Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Raise the Draugr 1BInstant Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Return from Extinction 1BSorcery Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Szat's Will 4BInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
You Come to a River 1UInstant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
A-Thornmantle Striker 3BCreature — Elf Rogue When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3
Beast Within 2GInstant Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Generous Gift 2WInstant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Rite of the Serpent 4BBSorcery Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Nightmare Unmaking 3BBSorcery Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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