Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ritual Guardian

2W · Creature — Human Soldier

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Returned Reveler 1BCreature — Zombie Satyr When Returned Reveler dies, each player mills three cards. 1/3
Hanweir Watchkeep 2RCreature — Human Warrior Werewolf Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. 1/5
Gavony Ironwright 2WCreature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
Molten Primordial 5RRCreature — Avatar Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4
Selfless Cathar WCreature — Human Cleric {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1
Bristlepack Sentry 1GCreature — Plant Wolf Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. 3/3
Undead Leotau 5BCreature — Zombie Cat {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/4
Prava of the Steel Legion 2WLegendary Creature — Cat Soldier As long as it's your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.) 1/4
Humble Budoka 1GCreature — Human Monk Shroud (This creature can't be the target of spells or abilities.) 2/2
Goblin Slingshot Artifact — Contraption Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Page 178