Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ritual of Hope

1W · Instant

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Similar cards

Color identity:
NameManaTypeText
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Wave-Wing Elemental 5UCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. 3/4
Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Retrieval Agent 3UCreature — Human Soldier {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5
Hand of Vecna 3Legendary Artifact — Equipment At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Kavu Mauler 4GGCreature — Kavu Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. 4/4
Full Steam Ahead 3GGSorcery Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Angelic Blessing 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Gift of the Fae 1WSorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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