Card Codex

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17 May 2024: Card library updated.

Ritual of Hope

1W · Instant

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Similar cards

Color identity:
NameManaTypeText
Valor Singer 2RCreature — Tiefling Bard Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3
Thirsting Bloodlord 2BBCreature — Vampire Other Vampires you control get +1/+1. 3/3
Unlikely Alliance 1WEnchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Valiant Farewell 1WInstant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Spirit of the Hunt 1GGCreature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Topan Ascetic 2GCreature — Human Monk Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
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