Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ritual of Hope

1W · Instant

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Similar cards

Color identity:
NameManaTypeText
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Patron of the Akki 4RRLegendary Creature — Spirit Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. 5/5
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Snarling Undorak 2GGCreature — Beast {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Hero of the Games 2RCreature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
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