Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ritual of Rejuvenation

2W · Instant

You gain 4 life. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Personal Decoy 5WUPlaneswalker — Duck Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. [+1]: You gain 1 life. [−4]: Draw a card. Loyalty *
Healer of the Pride 3WCreature — Cat Cleric Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3
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Commissar Severina Raine 1WBLegendary Creature — Human Soldier Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2
Marauding Blight-Priest 2BCreature — Vampire Cleric Whenever you gain life, each opponent loses 1 life. 3/2
Triskaidekaphobia 3BEnchantment At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Phyrexian Tyranny UBREnchantment Whenever a player draws a card, that player loses 2 life unless they pay {2}.
Miara, Thorn of the Glade 1BLegendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Campfire 1Artifact {1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Game of Chaos RRRSorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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