M:tG card similarity search
2W · Enchantment — Aura
Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
Name | Mana | Type | Text |
---|---|---|---|
Stenn, Paranoid Partisan | WU | Legendary Creature — Human Wizard | As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
Common Cause | 2W | Enchantment | Nonartifact creatures get +2/+2 as long as they all share a color. |
Moment of Silence | W | Instant | Target player skips their next combat phase this turn. |
Seaside Haven | Land | {T}: Add {C}. {W}{U}, {T}, Sacrifice a Bird: Draw a card. | |
Teysa of the Ghost Council | 2WB | Legendary Creature — Spirit Advisor | Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5 |
Stunning Reversal | 3B | Instant | The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal. |
Azorius First-Wing | WU | Creature — Griffin | Flying, protection from enchantments 2/2 |
Lamplighter of Selhoff | 4U | Creature — Zombie Horror | When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5 |
Sphinx of Foresight | 2UU | Creature — Sphinx | You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1. 4/4 |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |