Card Codex

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17 May 2024: Card library updated.

Ritual of Steel

2W · Enchantment — Aura

Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.

Similar cards

Color identity:
NameManaTypeText
Drake Umbra 4UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Angelic Reward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying.
Arcane Flight UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying.
Magefire Wings UREnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has flying.
Nimbus Wings 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying.
One With the Wind 1UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying.
Spectral Flight 1UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying.
Wings of Hope WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+3 and has flying.
Strength of Isolation 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Side Quest WSorcery Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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