Card Codex

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17 May 2024: Card library updated.

Ritual of the Returned

3B · Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Similar cards

Color identity:
NameManaTypeText
Calamity's Wake 1WInstant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Cavalier of Dawn 2WWWCreature — Elemental Knight Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. 4/6
Saw 1BSorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Glissa's Retriever 5GCreature — Phyrexian Beast Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. 6/6
Primevals' Glorious Rebirth 5WBLegendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
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Steamfloggery 4RRInstant Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Exorcist WWCreature — Human Cleric {1}{W}, {T}: Destroy target black creature. 1/1
Whipkeeper 2RRCreature — Dwarf {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1
Pain's Reward 2BSorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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