M:tG card similarity search
3R · Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Stall for Time | 2W | Instant | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. |
Global Ruin | 4W | Sorcery | Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. |
Leading Performance | 1W | Sorcery | Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. |
Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
Cursed Rack | 4 | Artifact | As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. |
Gird for Battle | W | Sorcery | Put a +1/+1 counter on each of up to two target creatures. |
Abzan Charm | WBG | Instant | Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures. |
Aurification | 2WW | Enchantment | Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. |
Travel Preparations | 1G | Sorcery | Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Trickery Charm | U | Instant | Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order. |