M:tG card similarity search
1U · Creature — Merfolk Warrior
River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
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Stone Spirit | 4R | Creature — Elemental Spirit | Stone Spirit can't be blocked by creatures with flying. 4/3 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
The Foretold Soldier | 2GG | Creature — Alien Zombie Soldier | The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/6 |
Great Wall | 2W | Enchantment | Creatures with plainswalk can be blocked as though they didn't have plainswalk. |
Phoebe, Head of S.N.E.A.K. | 1UB | Legendary Creature — Human Spy | Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) 2/3 |
Skyclave Geopede | 2R | Creature — Insect | Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1 |
Fen Hauler | 6B | Creature — Insect | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures. 5/5 |
Devkarin Dissident | 1G | Creature — Elf Warrior | {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2 |
Iridescent Blademaster | 1G | Creature — Elf Warrior | {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2 |
Safehold Sentry | 1W | Creature — Elf Warrior | {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |