M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Waste Not | 1B | Enchantment | Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card. |
Breeches, Brazen Plunderer | 3R | Legendary Creature — Goblin Pirate | Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
Vinesoul Spider | 1G | Creature — Elemental Spider | Reach At the beginning of your end step, put a random land card from your library into your graveyard. 3/2 |
Enervate | 1U | Instant | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
The Lost and the Damned | 1UR | Enchantment | Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token. |
Priest of the Haunted Edge | 1B | Snow Creature — Zombie Cleric | {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4 |
Gretchen Titchwillow | GU | Legendary Creature — Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. 0/4 |
Vorel of the Hull Clade | 1GU | Legendary Creature — Human Merfolk | {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. 1/4 |
Fortified Beachhead | Land | As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn. | |
Maze of Shadows | Land | {T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |