Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

River of Tears

· Land

{T}: Add {U}. If you played a land this turn, add {B} instead.

Similar cards

Color identity:
NameManaTypeText
Echoing Deeps Land — Cave You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Elvish Spirit Guide 2GCreature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add {G}. 2/2
Cradle Clearcutter 6Artifact Creature — Golem Prototype {2}{G} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to Cradle Clearcutter's power. 3/6
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Ilysian Caryatid 1GCreature — Plant {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. 1/1
Winding Canyons Land {T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
The Big Top Land {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Enter the Unknown GSorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Storm Cauldron 5Artifact Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Page 72