Card Codex

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17 May 2024: Card library updated.

Riverwheel Aerialists

5U · Creature — Djinn Monk

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 4/5

Similar cards

Color identity:
NameManaTypeText
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Cloudkin Seer 2UCreature — Elemental Wizard Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1
Vulpikeet 3WCreature — Fox Bird Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it. 2/3
Cloud of Faeries 1UCreature — Faerie Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1
Gargoyle Sentinel 3Artifact Creature — Gargoyle Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3
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Giant Trap Door Spider 1RGCreature — Spider {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. 2/3
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Leering Onlooker 1BCreature — Vampire Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. 1/3
Run Afoul GInstant Target opponent sacrifices a creature with flying.
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