Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riverwise Augur

3U · Creature — Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2

Similar cards

Color identity:
NameManaTypeText
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Flotsam 1G/UInstant Mill three cards. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Thought Monitor 6UArtifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2
Neurok Familiar 1UCreature — Bird Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1
Oath of Jace 2ULegendary Enchantment When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Sage Owl 1UCreature — Bird Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Spire Owl 1UCreature — Bird Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
Stoke Genius 1RSorcery — Adventure Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Page 23