Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rix Maadi, Dungeon Palace

· Land

{T}: Add {C}. {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Captivating Cave Land — Cave {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of Temptation Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Dungeon Descent Land Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Kozilek's Translator 4BCreature — Eldrazi Drone Devoid (This card has no color.) Pay 1 life: Add {C}. Activate only once each turn. ({C} represents colorless mana.) 3/5
Robber Fly 2RCreature — Insect Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards. 1/1
Buried Treasure 2Artifact — Treasure {T}, Sacrifice Buried Treasure: Add one mana of any color. {5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Banshee of the Dread Choir 3BBCreature — Spirit Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. 4/4
Coral Helm 3Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Wheel and Deal 3UInstant Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Shrine of the Forsaken Gods Land {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
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